1. You may challenge the player up to 2 places above you on the ladder. When you join the ladder you may, on your first challenge, challenge any player up to 20% from the top of the ladder.
2. All matches should be played within 11 days of a challenge being made (unless there are extenuating circumstances) otherwise the challenger wins.
3. You should play your game at a mutually convenient time. If your timings do not coincide (e.g. one person can only play work days 9-5 and the other only evenings and weekends) and you CANNOT agree, then you MUST play your match on any weekday commencing between 5.30pm and 7pm. This will be known as a 'compulsory match time'.
4. If the person being challenged offers 2 different 'compulsory match times' (on different days of the week) and the challenger cannot make any of them, then the CHALLENGE is VOID.
5. If the person being challenged cannot offer 2 different 'compulsory match times' (on different days) then the CHALLENGER WINS by default.
6. If either party is late they are penalised as shown below:
1-5 minutes - 3 point penalty in first game
6-15 minutes - penalty 1 game
16 minutes or more - penalty 2 games
Clearly this means that if you are playing best of 3 games and you are more than 15 minutes late you forfeit the match.
7. If you make a successful challenge you swap your name with the person you beat. Therefore you may jump (or drop) up to two positions at a time.
8. Please agree with your opponent the number of games to play prior to the match e.g. best of 3 or best of 5 games. If you have the court for 40 minutes this will usually be best of 3 games. Please also decide what will happen if the lights go out during the game. Normally whoever has won the most (completed) games when court slot expires will be deemed to have won the match. If the number of completed games is equal, the person who is ahead in the final game is deemed the winner. If the points in the final game are equal, the winner is the person who is holding/due to serve.
9. Please check with your opponent any 'local rules' prior to playing.
10. If no result has been recorded towards the end of the challenge period a reminder is emailed to both parties.
11. If no result has been recorded by the end of the challenge period a warning is sent to record the result within a few days 'grace period'.
12. If no result has been recorded by the end of the grace period the challenger automatically wins.
13. If the challenger wishes to cancel the challenge they may do so within the challenge and grace period with no consequences.
14. If the challenged person (challengee) wishes to forfeit the challenge they can record this within the challenge and grace period and the game is won by the challenger by forfeit.
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